Common 2468/2048 Mistakes and How to Fix Them

Mistake 1: Anchor Drift

Your highest tile leaves the corner. This collapses edge order.

Fix: Stop using the direction that moved it. Compress toward the intended corner until reseated, then rebuild edge order.

Mistake 2: Edge Contamination

A low tile sneaks into the anchor edge and blocks the pipeline.

Fix: Push away from the anchor to free the edge, merge clutter in the interior, then reestablish descending order on the edge.

Mistake 3: Mid-Board Clutter

Too many small tiles in the center reduce mobility.

Fix: Merge upward/sideways away from the anchor side to create empties; reintroduce order before large merges.

Mistake 4: Panic Merges

Rushing merges breaks adjacency and burns space.

Fix: Revert to compress-first behavior. Count empties and plan a two-step alignment before merging.

Practice diagnosing the failure, then executing the matching recovery. Play now and test yourself.